How to Install and Link libjpeg-turbo in a Code::Blocks Project with LVGL 9.x

Hello,
I am currently working on an LVGL 9.1 project using Code::Blocks 20.03, and I am trying to integrate libjpeg-turbo deocder. I modified the lv_conf.h file and changed #define LV_USE_LIBJPEG_TURBO 0 to #define LV_USE_LIBJPEG_TURBO 1, but now I am encountering errors during compilation.
Could you provide guidance on how to properly install and configure libjpeg-turbo decoder in my Code::Blocks project to resolve this issue?
Any example configuration or code snippets would be greatly appreciated!
Thank you for your help.