How to get element?

Hello. I add elements like this:

#include "../../lv_examples.h"
lv_obj_t * list1 = lv_list_create(lv_scr_act());
lv_obj_t * btn;
lv_obj_set_size(list1, 200, 220);
lv_obj_center(list1);
while (...){
    btn = lv_list_add_btn(list1, "some text");
}

So I have few elements on the list. And now the main question: how can i get access to the 1-st, 2-nd etc… element? I need to modify them (change the text, remove etc…)

What MCU/Processor/Board and compiler are you using?

Arduino 1.8 / ESP32

What LVGL version are you using?

8.3

What have you tried so far?

Nothing

I’m not sure if this is the best approach but it has worked for me without any problems so far.

Outside of the init/loop I created a struct with the maximum number of items I expect:

struct roomItem
{
	char TileName[20];
	char ObjectName[20];
	char ObjectType[10];
	char ObjectTopic[30];
	lv_obj_t * LVObject;
	lv_obj_t * LVLabelObject;
	lv_obj_t * PopupLVObject;
	lv_obj_t * PopupLVLabelObject;
} roomItems[50];

Then in the creation loop I set the values as required:

			value = json_object_get_string(tile_holder);
			strcpy(roomItems[objectID].ObjectType, value);

				roomItems[objectID].LVObject = retVal.obj;
				roomItems[objectID].LVLabelObject = retVal.label;

You can then lookup the specific struct (and therefore button) by name etc using something like:

	for (int i = 0; i < 50; i++)
	{
		if(strcmp(roomItems[i].ObjectTopic, json_object_get_string(topic_struct)) == 0)
		{
			if(strcmp(roomItems[i].ObjectType, "Dimmer") == 0)
			{
				struct json_object *percentage_struct;
				json_object_object_get_ex(parsed_json, "percentage", &percentage_struct);
				int level = json_object_get_int(percentage_struct);
				json_object_put(percentage_struct);

				setSlider(roomItems[i].LVObject, roomItems[i].LVLabelObject, level);
				if(roomItems[i].PopupLVObject != NULL)
				{
					setSlider(roomItems[i].PopupLVObject, roomItems[i].PopupLVLabelObject, level);
				}
			}

Hope that helps

Thanks for yout answer, but it is not my case.
I hope there in LVGL is something like LVobj_get_child[x] but can not find in manuals

I found out this:

lv_obj_t * child = lv_obj_get_child(parent, NULL);
while(child) {
    /*Do something with "child" */
    child = lv_obj_get_child(parent, child);
}

and this
lv_obj_count_children(obj)