How to Convert Bin Images for LVGL Ver 9.4.0

How to Convert proper Bin Images for LVGL Ver 9.4.0
I use an ESP32-S3 and used the phyton script LVGLImage.py but that is not working.

How have you set up your code to read the bin files?

I got it python LVGLImage.py --cf RGB565 buddha.png --output e:\bin but next question when I Read it from SD Card the images is odd
this is the code I’m using
I converted it to RGB565

#include "LVGL_Manager.h"
#include <lvgl.h>
#include <SD_MMC.h>
#include "Display/JC3248W535_GFX.h"
#include "Display/JC3248W535_Touch.h"
#include "ui/ui.h"
#include "../Color/Color.h"
#include <esp_heap_caps.h>
//#include "/../.pio/libdeps/esp32-s3/lvgl/src/draw/lv_image_dsc.h"

/* ----------------------------------------------------
 *  Statische Member
 * ---------------------------------------------------- */
lv_display_t* LVGL_Manager::disp  = nullptr;
lv_indev_t*   LVGL_Manager::indev = nullptr;
lv_color_t*   LVGL_Manager::buf   = nullptr;
JC3248_GFX*   LVGL_Manager::screen_ptr = nullptr;
JC3248_Touch* LVGL_Manager::touch_ptr  = nullptr;

/* ----------------------------------------------------
 *  LVGL 9 FS Driver (SD_MMC)
 * ---------------------------------------------------- */

static File sd_files[10];

static const char* convert_path(const char* path)
{
    // "S:/file.bin" → "/file.bin"
    if(path[0] == 'S' && path[1] == ':' && path[2] == '/')
        return path + 2;
    return path;
}

static void* fs_open_cb(lv_fs_drv_t*, const char* path, lv_fs_mode_t mode)
{
    const char* real = convert_path(path);

    for(int i = 0; i < 10; i++) {
        if(!sd_files[i]) {
            sd_files[i] = SD_MMC.open(
                real,
                (mode == LV_FS_MODE_RD) ? FILE_READ : FILE_WRITE
            );
            if(sd_files[i])
                return (void*)(intptr_t)(i + 1);
        }
    }
    return nullptr;
}

static lv_fs_res_t fs_close_cb(lv_fs_drv_t*, void* file_p)
{
    int idx = (int)(intptr_t)file_p - 1;
    if(idx >= 0 && idx < 10 && sd_files[idx]) {
        sd_files[idx].close();
        sd_files[idx] = File();
        return LV_FS_RES_OK;
    }
    return LV_FS_RES_UNKNOWN;
}

static lv_fs_res_t fs_read_cb(lv_fs_drv_t*, void* file_p,
                             void* buf, uint32_t btr, uint32_t* br)
{
    int idx = (int)(intptr_t)file_p - 1;
    if(idx >= 0 && idx < 10 && sd_files[idx]) {
        *br = sd_files[idx].read((uint8_t*)buf, btr);
        return LV_FS_RES_OK;
    }
    return LV_FS_RES_UNKNOWN;
}

static lv_fs_res_t fs_seek_cb(lv_fs_drv_t*, void* file_p,
                             uint32_t pos, lv_fs_whence_t whence)
{
    int idx = (int)(intptr_t)file_p - 1;
    if(idx >= 0 && idx < 10 && sd_files[idx]) {
        SeekMode m =
            (whence == LV_FS_SEEK_SET) ? SeekSet :
            (whence == LV_FS_SEEK_CUR) ? SeekCur : SeekEnd;

        if(sd_files[idx].seek(pos, m))
            return LV_FS_RES_OK;
    }
    return LV_FS_RES_UNKNOWN;
}

static lv_fs_res_t fs_tell_cb(lv_fs_drv_t*, void* file_p, uint32_t* pos_p)
{
    int idx = (int)(intptr_t)file_p - 1;
    if(idx >= 0 && idx < 10 && sd_files[idx]) {
        *pos_p = sd_files[idx].position();
        return LV_FS_RES_OK;
    }
    return LV_FS_RES_UNKNOWN;
}

void LVGL_Manager::initFilesystem()
{
    static lv_fs_drv_t drv;
    lv_fs_drv_init(&drv);

    drv.letter     = 'S';
    drv.cache_size = 0;
    drv.open_cb    = fs_open_cb;
    drv.close_cb   = fs_close_cb;
    drv.read_cb    = fs_read_cb;
    drv.seek_cb    = fs_seek_cb;
    drv.tell_cb    = fs_tell_cb;

    lv_fs_drv_register(&drv);
    Serial.println(BOLDGREEN "✓ LVGL 9 FS Driver (S:/) registriert" RESET);
}

/* ----------------------------------------------------
 *  LVGL 9 Init
 * ---------------------------------------------------- */

bool LVGL_Manager::initLVGL(JC3248_GFX* screen, JC3248_Touch* touch)
{
    screen_ptr = screen;
    touch_ptr  = touch;

    if(!screen_ptr || !touch_ptr || !screen_ptr->gfx) {
        Serial.println(BOLDRED "✗ Display/Touch ungültig" RESET);
        return false;
    }

    lv_init();

    constexpr size_t DRAW_PIXELS = ScreenWidth * 10;
    constexpr size_t BUF_BYTES  = DRAW_PIXELS * sizeof(lv_color_t);

    buf = (lv_color_t*)heap_caps_malloc(
        BUF_BYTES, MALLOC_CAP_SPIRAM | MALLOC_CAP_8BIT
    );
    if(!buf) return false;

    disp = lv_display_create(ScreenWidth, ScreenHeight);
    lv_display_set_buffers(disp, buf, nullptr,
                           BUF_BYTES, LV_DISPLAY_RENDER_MODE_PARTIAL);
    lv_display_set_flush_cb(disp, my_disp_flush);

    indev = lv_indev_create();
    lv_indev_set_type(indev, LV_INDEV_TYPE_POINTER);
    lv_indev_set_read_cb(indev, touchscreen_read);

    lv_display_set_default(disp);

    return true;
}



void LVGL_Manager::loadEEZUI()
{
    Serial.println(BOLDCYAN "\n╔════════════════════════════════════════╗" RESET);
    Serial.println(BOLDCYAN "║  LADE EEZ STUDIO UI...                 ║" RESET);
    Serial.println(BOLDCYAN "╚════════════════════════════════════════╝" RESET);

    Serial.printf("Vor ui_init() - PSRAM: %u | Heap: %u\n\r",
                  ESP.getFreePsram(), ESP.getFreeHeap());

    // EEZ UI initialisieren

    
   ui_init();
  //  ui_show_screen(SCREEN_ID_MAIN);

    Serial.printf("Nach ui_init() - PSRAM: %u | Heap: %u\n\r",
                  ESP.getFreePsram(), ESP.getFreeHeap());

    Serial.println(BOLDGREEN "✓ EEZ Studio UI geladen!" RESET);

    // Force Refresh
    lv_obj_invalidate(lv_screen_active());
    lv_refr_now(disp);

}



/* ----------------------------------------------------
 *  Display Flush (LVGL 9)
 * ---------------------------------------------------- */

void LVGL_Manager::my_disp_flush(lv_display_t* d, const lv_area_t* a, uint8_t* p)
{
    if(!screen_ptr || !screen_ptr->gfx) {
        lv_display_flush_ready(d);
        return;
    }

    int16_t w = a->x2 - a->x1 + 1;
    int16_t h = a->y2 - a->y1 + 1;

    screen_ptr->gfx->draw16bitRGBBitmap(
        a->x1, a->y1, (uint16_t*)p, w, h
    );

    screen_ptr->gfx->flush();
    lv_display_flush_ready(d);
}




/* ----------------------------------------------------
 *  Touch
 * ---------------------------------------------------- */

void LVGL_Manager::touchscreen_read(lv_indev_t*, lv_indev_data_t* data)
{
    if(!touch_ptr) {
        data->state = LV_INDEV_STATE_RELEASED;
        return;
    }

    uint16_t x, y;
    if(touch_ptr->getTouchPoint(x, y)) {
        data->point.x = x;
        data->point.y = y;
        data->state   = LV_INDEV_STATE_PRESSED;
    } else {
        data->state = LV_INDEV_STATE_RELEASED;
    }
}

/* ----------------------------------------------------
 *  File Exists (LVGL 9 FS)
 * ---------------------------------------------------- */

bool LVGL_Manager::lv_file_exists(const char* path)
{
    lv_fs_file_t f;
    if(lv_fs_open(&f, path, LV_FS_MODE_RD) == LV_FS_RES_OK) {
        lv_fs_close(&f);
        return true;
    }
    return false;
}

/* ----------------------------------------------------
 *  LVGL Images – LVGL 9 IMAGE API
 * ---------------------------------------------------- */

void LVGL_Manager::Set_LVGL_image(lv_obj_t  *obj,  const char * path)
{
   lv_image_set_src(obj, path);
      lv_obj_invalidate(lv_screen_active());
    lv_refr_now(disp);
        
    }


void LVGL_Manager::Get_Specs_Image(const char* path) {
    lv_image_header_t header;
    // In LVGL v9 liefert lv_image_decoder_get_info direkt ein Resultat
    lv_result_t res = lv_image_decoder_get_info(path, &header);
    
    if(res == LV_RESULT_OK) {
        // Hinweis: In v9 heißt das Feld oft 'format' statt 'cf'
        LV_LOG_USER(_YELLOW "Image: %d x %d magic=%d stride=%d \n\r\r" RESET, header.w, header.h, header.magic, header.stride) ;
    } else
        LV_LOG_USER(_RED " Get_Specs_Image : Error ") ;
}


// Bild von SD in PSRAM laden
uint8_t* LVGL_Manager::loadImageToPSRAM(const char* filename, size_t* out_size)
     {
    File file = SD_MMC.open(filename);
    if (!file) return nullptr;
    
    size_t size = file.size();
    
    // In PSRAM allokieren
    uint8_t* buffer = (uint8_t*)heap_caps_malloc(size, MALLOC_CAP_SPIRAM);
    if (!buffer) {
        file.close();
        return nullptr;
    }
    
    file.read(buffer, size);
    file.close();
    
    *out_size = size;
    return buffer;
}

lv_image_dsc_t* LVGL_Manager::createImageDescriptor(uint8_t* data, uint16_t w, uint16_t h, 
                                      lv_color_format_t cf) 
                                      {
    lv_image_dsc_t* img_dsc = (lv_image_dsc_t*)heap_caps_malloc(
        sizeof(lv_image_dsc_t), MALLOC_CAP_SPIRAM);
    
    if (!img_dsc) return nullptr;
    
    // Header setzen (LVGL 9.4)
    img_dsc->header.magic = LV_IMAGE_HEADER_MAGIC;
    img_dsc->header.cf = cf;  // z.B. LV_COLOR_FORMAT_RGB565
    img_dsc->header.flags = 0;
    img_dsc->header.w = w;
    img_dsc->header.h = h;
    img_dsc->header.stride = w * lv_color_format_get_size(cf);
    img_dsc->header.reserved_2 = 0;
    
    img_dsc->data_size = w * h * lv_color_format_get_size(cf);
    img_dsc->data = data;
    
    return img_dsc;
}

void LVGL_Manager::LoadImageToPSRAM(lv_obj_t *obj, const char* filename,int Width, int Height, uint32_t ColorFormat)
{
 size_t img_size;
    uint8_t* img_data = loadImageToPSRAM(filename, &img_size);
    auto cf = static_cast<lv_color_format_t>(ColorFormat);

    if (img_data) {
        lv_image_dsc_t* img_dsc = createImageDescriptor(
            img_data, 
            Width,  // Breite
            Height,  // Höhe
            cf );
        
        if (img_dsc) {
            lv_img_set_src(obj, img_dsc);
        }
    }

}


bool LVGL_Manager::Read_Lvgl_Header(const char* filename, uint32_t* width, uint32_t* height, 
                      uint32_t* cf, uint32_t* header_size) 
                      {
    File file = SD_MMC.open(filename, "r");
    if(!file) {
        Serial.printf("Failed to open %s\n\r", filename);
        return false;
    }
    
    // Ersten 12 Bytes lesen (LVGL v8 header)
    uint8_t header[12];
    if(file.read(header, 12) != 12) {
        file.close();
        return false;
    }
    
    // Magic number prüfen (optional)
    uint32_t magic = header[0] | (header[1] << 8) | (header[2] << 16) | (header[3] << 24);
    
    // Breite und Höhe auslesen (little endian)
    *width = header[4] | (header[5] << 8);
    *height = header[6] | (header[7] << 8);
    
    // Color format (typisch RGB565 = 0x04)
    *cf = header[8] | (header[9] << 8);
    
    *header_size = 12;
    
    file.close();
    
    Serial.printf("Header: w=%d, h=%d, cf=0x%04X, magic=0x%08X\n\r", 
                  *width, *height, *cf, magic);
    
    return true;
}


void* LVGL_Manager::load_image_2_psram_with_header(const char* filename, 
                                                     uint32_t* total_size,
                                                     uint32_t* width, 
                                                     uint32_t* height, 
                                                     uint32_t* cf) 
                                                     {
    File file = SD_MMC.open(filename, "r");
    if(!file) {
        Serial.printf("Failed to open %s\n\r", filename);
        return NULL;
    }
    
    uint32_t file_size = file.size();
    
    // Header lesen (12 Bytes)
    uint8_t header[12];
    if(file.read(header, 12) != 12) {
        file.close();
        return NULL;
    }
    
    // Breite und Höhe auslesen
    *width = header[4] | (header[5] << 8);
    *height = header[6] | (header[7] << 8);
    *cf = header[8] | (header[9] << 8);
    
    // Nur Pixeldaten laden
    uint32_t data_size = file_size - 12;
    *total_size = data_size;
    
    // PSRAM allokieren
    void* psram_ptr = heap_caps_malloc(data_size, MALLOC_CAP_SPIRAM);
    if(psram_ptr == NULL) {
        Serial.printf("PSRAM allocation failed for %d bytes\n\r", data_size);
        file.close();
        return NULL;
    }
    
    // Daten lesen - FIX: Type-cast für min()
    uint8_t* buffer = (uint8_t*)psram_ptr;
    uint32_t bytes_read = 0;
    
    while(bytes_read < data_size) {
        // FIX: Expliziter Cast zu uint32_t
        size_t to_read = min((uint32_t)4096, data_size - bytes_read);
        size_t read = file.read(buffer + bytes_read, to_read);
        if(read == 0) break;
        bytes_read += read;
    }
    
    file.close();
    
    Serial.printf("Loaded %s: %dx%d, %d bytes\n\r", filename, *width, *height, bytes_read);
    
    return psram_ptr;
}

// Vollständige preload Funktion
bool LVGL_Manager::preload_animation_frames()
 {
    char filename[64];
    
    Serial.println("Loading animation frames to PSRAM...");
    
    for(int i = 0; i < ANIM_FRAME_COUNT; i++) {
        sprintf(filename, "/animate/frame-%d.bin", i + 1);
        
        uint32_t width, height, cf;
        
        anim_frames[i].img_data = load_image_2_psram_with_header(
            filename, 
            &anim_frames[i].data_size,
            &width,
            &height,
            &cf
        );
        
        if(anim_frames[i].img_data == NULL) {
            Serial.printf("Failed to load frame %d\n\r", i + 1);
            return false;
        }
        
        // LVGL Image Descriptor
        anim_frames[i].img_dsc.header.w = width;
        anim_frames[i].img_dsc.header.h = height;
        
        // FIX: Korrektes Color Format für LVGL v9
        #if LV_VERSION_CHECK(9, 0, 0)
            anim_frames[i].img_dsc.header.cf = LV_COLOR_FORMAT_RGB565;
        #else
            anim_frames[i].img_dsc.header.cf = LV_IMG_CF_TRUE_COLOR;
        #endif
        
        anim_frames[i].img_dsc.data_size = anim_frames[i].data_size;
        anim_frames[i].img_dsc.data = (uint8_t*)anim_frames[i].img_data;
        
        anim_frame_ptrs[i] = &anim_frames[i].img_dsc;
        
        Serial.printf("Frame %d: %dx%d loaded\n\r", i + 1, width, height);
    }
    
    Serial.println("All frames loaded successfully!");
    return true;
}

// Alternative: Fixed Size Version
bool LVGL_Manager::preload_animation_frames_fixed_size() 
{
    const uint32_t WIDTH = 200;
    const uint32_t HEIGHT = 200;
    
    for(int i = 0; i < ANIM_FRAME_COUNT; i++) {
        char filename[64];        
        sprintf(filename, "/animate/frame-%d.bin", i + 1);
        LV_LOG_USER(_BLUE "Animate : %s " RESET, filename);
        psramChecker.printMemoryInfo();
        File file = SD_MMC.open(filename, "r");
        if(!file) 
        {
        LV_LOG_USER(_RED "File ERROR : %s " RESET );
        return false;
         }
        // Header überspringen (12 Bytes)
        file.seek(12);
        
        uint32_t data_size = file.size() - 12;
        
        // PSRAM allokieren
        anim_frames[i].img_data = heap_caps_malloc(data_size, MALLOC_CAP_SPIRAM);
        if(anim_frames[i].img_data == NULL) {
            file.close();
            LV_LOG_USER(_RED "PSRam ERROR : %s " RESET );
            return false;
        }
        
        // Daten lesen
        uint8_t* buffer = (uint8_t*)anim_frames[i].img_data;
        uint32_t bytes_read = 0;
        
        while(bytes_read < data_size) {
            size_t to_read = min((uint32_t)4096, data_size - bytes_read);
            size_t read = file.read(buffer + bytes_read, to_read);
            if(read == 0) break;
            bytes_read += read;
        }
        
        file.close();
        
        // Descriptor setzen
        anim_frames[i].data_size = data_size;
        anim_frames[i].img_dsc.header.w = WIDTH;
        anim_frames[i].img_dsc.header.h = HEIGHT;
        
        #if LV_VERSION_CHECK(9, 0, 0)
            anim_frames[i].img_dsc.header.cf = LV_COLOR_FORMAT_RGB565;
        #else
            anim_frames[i].img_dsc.header.cf = LV_IMG_CF_TRUE_COLOR;
        #endif
        
        anim_frames[i].img_dsc.data_size = data_size;
        anim_frames[i].img_dsc.data = (uint8_t*)anim_frames[i].img_data;
        
        anim_frame_ptrs[i] = &anim_frames[i].img_dsc;
    }
    
    return true;
}

void LVGL_Manager::create_animation(lv_obj_t *parent_obj) 
{
    Serial.println(BOLDGREEN"\n============================================= ANIMATION DEBUG START ==========");
    
    // 1. Parent prüfen
    Serial.printf("Parent Object: %p\n\r", parent_obj);
    if (!parent_obj) {
        Serial.println("❌ ERROR: Parent is NULL!");
        return;
    }
    Serial.printf("Parent visible: %d\n\r", !lv_obj_has_flag(parent_obj, LV_OBJ_FLAG_HIDDEN));
    Serial.printf("Parent size: %dx%d\n\r", lv_obj_get_width(parent_obj), lv_obj_get_height(parent_obj));
    
    // 2. Frame Array prüfen
    Serial.printf("Frame Count: %d\n\r", ANIM_FRAME_COUNT);
    Serial.printf("Frame Array Pointer: %p\n\r", anim_frame_ptrs);
    
    if (!anim_frame_ptrs) {
        Serial.println("❌ ERROR: Frame array is NULL!");
        return;
    }
    
    // Jeden Frame prüfen
    for (int i = 0; i < ANIM_FRAME_COUNT; i++) {
        Serial.printf("Frame[%d]: %p", i, anim_frame_ptrs[i]);
        
        if (anim_frame_ptrs[i]) {
            // ✅ Cast zu const lv_img_dsc_t*
            const lv_img_dsc_t *img = (const lv_img_dsc_t*)anim_frame_ptrs[i];
            Serial.printf(" | Size: %dx%d | Format: %d | Data: %p\n\r", 
                         img->header.w, 
                         img->header.h, 
                         img->header.cf,
                         img->data);
            
            // Prüfe ob Bilddaten vorhanden
            if (!img->data) {
                Serial.printf("  ⚠️ WARNING: Frame %d has no data!\n", i);
            }
        } else {
            Serial.println(" | ❌ NULL POINTER!");
        }
    }
    
    // 3. Animimg erstellen
    Serial.println("\nCreating animimg object...");
    lv_obj_t *anim = lv_animimg_create(parent_obj);
    
    if (!anim) {
        Serial.println("❌ ERROR: Failed to create animimg!");
        return;
    }
    
    Serial.printf("Animimg created: %p\n\r", anim);
    
    // 4. Größe und Position
    lv_obj_set_size(anim, 320, 240);
    lv_obj_center(anim);
    
    Serial.printf("Animimg size: %dx%d\n\r", lv_obj_get_width(anim), lv_obj_get_height(anim));
    Serial.printf("Animimg pos: x=%d, y=%d\n\r", lv_obj_get_x(anim), lv_obj_get_y(anim));
    
    // 5. Animation konfigurieren
    Serial.println("\nConfiguring animation...");
    lv_animimg_set_src(anim, (const void **)anim_frame_ptrs, ANIM_FRAME_COUNT);
    lv_animimg_set_duration(anim, 1000);
    lv_animimg_set_repeat_count(anim, LV_ANIM_REPEAT_INFINITE);
    
    // 6. Animation starten
    Serial.println("Starting animation...");
    lv_animimg_start(anim);
    
    // 7. Status prüfen
    Serial.printf("Animation visible: %d\n\r", !lv_obj_has_flag(anim, LV_OBJ_FLAG_HIDDEN));
    // ✅ Korrekter Parameter: LV_PART_MAIN statt 0
    Serial.printf("Animation opacity: %d\n\r", lv_obj_get_style_opa(anim, LV_PART_MAIN));
    
    // 8. Explizit nach vorne bringen
    lv_obj_move_foreground(anim);
    Serial.println("Moved to foreground");
    
    // 9. Test: Setze temporär eine sichtbare Hintergrundfarbe
    lv_obj_set_style_bg_opa(anim, 255, LV_PART_MAIN);  // ✅ LV_PART_MAIN hinzugefügt
    lv_obj_set_style_bg_color(anim, lv_color_hex(0xFF0000), LV_PART_MAIN);  // Rot zum Testen
    Serial.println("Set red background for visibility test");
    
    Serial.println("========== ANIMATION DEBUG END ==========\n");
}


// Speicher freigeben
void LVGL_Manager::free_animation_frames(void)
 {
    for(int i = 0; i < ANIM_FRAME_COUNT; i++) {
        if(anim_frames[i].img_data != NULL) {
            heap_caps_free(anim_frames[i].img_data);
            anim_frames[i].img_data = NULL;
        }
    }
}

 psram_image_t LVGL_Manager::anim_frames[ANIM_FRAME_COUNT];
 const void* LVGL_Manager::anim_frame_ptrs[ANIM_FRAME_COUNT];

What do you mean by odd? Does the image load?