How to clear the screen area specified by lv_area_t
Hi @Jermaine_Lu , thanks you to send a message.
If you are working directly with a draw buffer (lv_draw_buf_t), use:
lv_draw_buf_clear(lv_draw_buf_t *draw_buf, const lv_area_t *a);
Example:
lv_area_t area = {10, 20, 100, 80}; // x1, y1, x2, y2 lv_draw_buf_clear(my_draw_buf, &area);
This zeroes out the pixels in the specified area and also flushes the cache for that region