I’m a embedded GUI developer, I try to apply the LVGL for new project as require from custom should use LVGL.
Before using the LVGL I worked with TouchGFX where I can create 100+ of screens and don’t worries the memory increase cause the memory usage is the maximum memory of one of all screen.
Back to current situation that project has multiple screens (20+) and there are limit of RAM I can not keep all screen, but If delete old screen when load new I face the problem with memory fragmentation.
Is there the way on LVGL configuration that when load to new screen it’s will override to old screen memory(RAM)?
Thanks,
Phat