Description
I’m porting LVGL for a display that can only write X-coordinate data in 4-pixel alignment. Is there a good way for LVGL to solve this problem?
What MCU/Processor/Board and compiler are you using?
What LVGL version are you using?
What do you want to achieve?
What have you tried so far?
I try to align the x coordinates here, but it doesn’t seem to completely solve all display problems