Description
I can’t really figure out how the animation->variable works
What MCU/Processor/Board and compiler are you using?
Simulator
What LVGL version are you using?
The newest I’m pretty certain
What do you want to achieve?
I would just like an understanding of how to use the animation->variable
Code
Why can the lv_obj_del_anim_ready_cb
do this:
void lv_obj_del_anim_ready_cb(lv_anim_t * a)
{
lv_obj_del(a->var);
}
but I get errors if I try and do the same:
lv_obj_del(a->var);
//demo.cpp(2257): error C2664: 'lv_res_t lv_obj_del(lv_obj_t *)': cannot convert argument 1 from 'void *' to 'lv_obj_t *'
//demo.cpp(2257): note: Conversion from 'void*' to pointer to non-'void' requires an explicit cast
and how would i get the children from the animated object?
I tried this:
child = lv_obj_get_child_back(a->var, NULL);
while(child != NULL) {
lv_obj_del(child);
child = lv_obj_get_child_back(, child);
}
the idea was copied from lv_win.c
in the design callback.
I have probably misunderstood the function of a->var
Thanks in advance!