How do I flip an object (a parent with content)?

Description

I’m trying to code a Magic the gathering life counter. I currently have already created both counters and they are working fine on the screen. The issue is, I need one of them to be flipped horizontally and vertically (I could flip the label order since the symbols are symmetric but I couldn’t flip the label itself).

What MCU/Processor/Board and compiler are you using?

I’m using a ESP32 on a custom TFT w/ touch board. Just a regular ESP32 with stuff already added to it.

What LVGL version are you using?

lib_deps = 
	tamctec/TAMC_GT911@^1.0.2
	lvgl/lvgl@^8.3.2
	Wire
	bodmer/TFT_eSPI@^2.4.79

What do you want to achieve?

Flip objects.

What have you tried so far?

I have tried using the style transform angle without success.

Code to reproduce

Create counter fn:

lv_obj_t* createCounter(int initialValue, lv_obj_t* parent)
{
    auto root = lv_obj_create(parent);

    static lv_coord_t col_dsc[] = {LV_GRID_FR(1), LV_GRID_FR(1), LV_GRID_FR(1), LV_GRID_TEMPLATE_LAST};
    static lv_coord_t row_dsc[] = {LV_GRID_FR(1), LV_GRID_TEMPLATE_LAST};

    lv_obj_set_grid_dsc_array(root, col_dsc, row_dsc);

    auto label = lv_label_create(root);
    lv_label_set_text(label, String(initialValue).c_str());
    lv_obj_set_style_text_font(label, &lv_font_montserrat_48, 0);
    lv_obj_clear_flag(label, LV_OBJ_FLAG_CLICKABLE);
    lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0);
    lv_obj_set_grid_cell(label, LV_GRID_ALIGN_CENTER, 1, 1, LV_GRID_ALIGN_CENTER, 0, 1); //grid 1, 0

    CounterData* counterData = new CounterData;
    counterData->count = initialValue;
    counterData->counter_label = label;

    lv_obj_t * btn = lv_btn_create(root);
    lv_obj_set_style_bg_img_src(btn, LV_SYMBOL_PLUS, 0);
    lv_obj_add_event_cb(btn, lv_spinbox_increment_event_cb, LV_EVENT_ALL,  NULL);
    lv_obj_set_user_data(btn, counterData);
    lv_obj_set_grid_cell(btn, LV_GRID_ALIGN_STRETCH, 2, 1, LV_GRID_ALIGN_STRETCH, 0, 1); //grid 2, 0

    btn = lv_btn_create(root);
    lv_obj_set_style_bg_img_src(btn, LV_SYMBOL_MINUS, 0);
    lv_obj_add_event_cb(btn, lv_spinbox_decrement_event_cb, LV_EVENT_ALL, NULL);
    lv_obj_set_user_data(btn, counterData);
    lv_obj_set_grid_cell(btn, LV_GRID_ALIGN_STRETCH, 0, 1, LV_GRID_ALIGN_STRETCH, 0, 1); //grid 0, 0

    return root;
}

Create screen fn:

void create2PlayerMtgScreen(int initialLife)
{
    lv_obj_t* screen = lv_obj_create(NULL);

    static lv_coord_t col_dsc[] = {LV_GRID_FR(1), LV_GRID_TEMPLATE_LAST};
    static lv_coord_t row_dsc[] = {LV_GRID_FR(1), LV_GRID_FR(1), LV_GRID_TEMPLATE_LAST};

    lv_obj_center(screen);
    lv_obj_set_grid_dsc_array(screen, col_dsc, row_dsc);

    lv_obj_t* counter = createCounter(initialLife, screen);
    lv_obj_set_grid_cell(counter, LV_GRID_ALIGN_STRETCH, 0, 1, LV_GRID_ALIGN_STRETCH, 0, 1);

    counter = createCounter(initialLife, screen);
    lv_obj_set_grid_cell(counter, LV_GRID_ALIGN_STRETCH, 0, 1, LV_GRID_ALIGN_STRETCH, 1, 1);
    //lv_obj_set_style_transform_angle(counter, 180, 0); 

    lv_scr_load(screen);
}
#include <Arduino.h>

#include "ZLVGL/ZLVSetup.h" //these headers just setup the display and touch
#include "ZLVGL/ZLVPanel.h" //these headers just setup the display and touch
#include "ZLVGL/ZLVTouch.h" //these headers just setup the display and touch

#include "Counter/LifeCounter.h"
#include "Counter/TwoPlayerCounterScreen.h"

void setup()
{
    ZLVSetupTouch(); //Just touch setup, this is working fine
    ZLVCreatePanel(); //Just display setup, this is working fine
    
    create2PlayerMtgScreen(40);
}

void loop()
{
    lv_timer_handler();
    delay( 5 );
}

Screenshot and/or video

Current result:

Desired result:

Is it possible?