Hi, I’m doing some graphics experiments in the simulator that involve drawing a large number of sequential pixels into a canvas buffer
What is the fastest technique for doing this, where each pixel might be a different color/opacity, and may change every frame?
So far my best speeds are using a memoryview into the canvas buffer bytearray
Possibly related:
Can anyone refer me to Opengles reference with LVGL? Can it be implemented in the simulator? Can MC’s without a GPU implement opengles features?
If there was a way to compile and upload a custom shader, that would be very helpful for me.
Ultimately I’m working in C on an ESP32S3, but I’m also doing a bit with the online simulator and micropython, for forum discussions.
Thanks