I downloaded EL 0.1 and 0.2 betas and test them for few hours. These are the features that I missed:
Aligment: When I add a widget, sometimes I dont want to specify position, I simply want to put inside container and let align rules place for me, so have the option to set lv.LAYOUT.X value in the inspector when a container is selected.
Alignment(2): When I place multiple widgets, I want the option to select them and align to the same X/Y position(left, center or right). This option is common in UI builders.
Aligment(3): When I place a widget, I want autoclip when I place button near side of other widget.
-Style: I want to edit styles of all elements selected, or copy styles from one widget to another. Now I can copy a button and also copies his style, but if I need a new (different) widget, I need to set all fields, so maybe a “style manager tool”
Spinner Stop them until you press the play button
Resize: Retain x/y top left corners positions when a widget is resized
Select multiple elements in the Hirearcy menu and edit all of the together in the Inspector menu.
Detect widget structure from source code, I mean: Open some screen.py file, detect current screen elements with its styles/anymations/events… and continue the project from this point.
Bigger sliders to navigate. When I zoom to an small part of the screen and I want to move to see different area, I have very thin H/V sliders that are a little bit difficult to click on. Make them wider.
Fit attributes in the inspector so I can fit panels/containers with tight/parent values…
More widgets like containers, text area, windows…
(Hope ppl can understand my 100 words english level)
I think what @jgpeiro is asking for is widgets snapping to the axes of other widgets. For example, in Canva (a free online image editor), if you drag an image near another one, it will try to align itself with one of the edges of the other image. It makes lining up objects very easy instead of having to enter coordinates by hand.