Does lvgl support three-frame switching in the follow-up? Screen switching does not do rendering


The existing interface is double-buffered at most, one screen is used for rendering and one screen is used for refreshing, When the memory is sufficient, but the main frequency performance is not enough, it will be a little difficult to drive a slightly high-resolution screen. Whether it can be considered in the future, when the screen is switched, the data is directly taken from the cache frame instead of rendering. Brush

What MCU/Processor/Board and compiler are you using?

apollo 3.5 + psram (768KB + 4MB) (96Mhz + 390X390 Pixel)

What LVGL version are you using?

lvgl 8.02

What do you want to achieve?

When the interface is switched from left to right, you can quickly swipe

What have you tried so far?

it has not been modified yet, it is still under evaluation

Screenshot and/or video

If possible, add screenshots and/or videos about the current state.