Displays an exception when the object is hidden

problem description

On the current screen when an object is hidden(lv_obj_set_hidden), it is not fully visible, and there are faint shadows

What MCU/Processor/Board and compiler are you using?

STM32F103RET6 compiler:arm-cc

What LVGL version are you using?

5.3(Replacement of libraries is less convenient)

What do you want to achieve?

The current interface consists of multiple objects, some of which are mutually exclusive (when object A is displayed, object B is not displayed), and during the display process, it is expected that after object B is hidden, it can be completely hidden without any shadow.

What have you tried so far?

  • Attempts were made to increase buffers, as well as to use double buffers
  • Attempts were made to modify the refresh frequency
  • Attempts were made to modify the parent-child relationship of the object
  • Replace the hardware

Code to reproduce

This draws everything correct until you interact with an object or an object value gets updated on screen.

static void vInitScreen( lv_obj_t *par )
{
    /**<创建父界面样式*/
    lv_style_copy( &s_styleScreen, &lv_style_plain );
    s_styleScreen.body.main_color = LV_COLOR_BLACK;
    s_styleScreen.body.grad_color = LV_COLOR_BLACK;
    s_styleScreen.body.opa = LV_OPA_COVER;
    lv_obj_set_style( par, &s_styleScreen );

    /**<创建壁纸*/
    do
    {
        /**<创建壁纸样式(纯黑)*/
        lv_style_copy( &s_styleWallPaper, &lv_style_plain_color );
        s_styleWallPaper.body.main_color = LV_COLOR_BLACK;
        s_styleWallPaper.body.grad_color = LV_COLOR_BLACK;
        s_styleWallPaper.body.opa = LV_OPA_COVER;

        /**<创建壁纸(纯黑)*/
        s_pWallPaper = lv_obj_create( par, NULL );
        lv_obj_set_size( s_pWallPaper, 320, 240);
        lv_obj_set_style( s_pWallPaper, &s_styleWallPaper );
        lv_obj_align( s_pWallPaper, NULL, LV_ALIGN_CENTER, 3, 3 );
    }while( 0 );

    /**<创建基本底框*/
    do
    {
        /**<创建场景1背景样式*/
        lv_style_copy( &s_styleScene1Background, &lv_style_plain_color );
        s_styleScene1Background.body.main_color = LV_COLOR_BACKGROUND;
        s_styleScene1Background.body.grad_color = LV_COLOR_BACKGROUND;
        s_styleScene1Background.body.opa = LV_OPA_COVER;

        /**<创建场景1背景图片*/
        s_pScene1Background = lv_obj_create( s_pWallPaper, NULL );
        lv_obj_set_size( s_pScene1Background, 103, 240);
        lv_obj_set_style( s_pScene1Background, &s_styleScene1Background );
        lv_obj_align( s_pScene1Background, NULL, LV_ALIGN_IN_TOP_LEFT, 0, 0 );

        /**<创建场景2背景样式*/
        lv_style_copy( &s_styleScene2Background, &lv_style_plain_color );
        s_styleScene2Background.body.main_color = LV_COLOR_BACKGROUND;
        s_styleScene2Background.body.grad_color = LV_COLOR_BACKGROUND;
        s_styleScene2Background.body.opa = LV_OPA_COVER;

        /**<创建场景2背景图片*/
        s_pScene2Background = lv_obj_create( s_pWallPaper, NULL );
        lv_obj_set_size( s_pScene2Background, 103, 240);
        lv_obj_set_style( s_pScene2Background, &s_styleScene2Background );
        lv_obj_align( s_pScene2Background, s_pScene1Background, LV_ALIGN_OUT_RIGHT_MID, 5, 0 );

        /**<创建场景3背景样式*/
        lv_style_copy( &s_styleScene3Background, &lv_style_plain_color );
        s_styleScene3Background.body.main_color = LV_COLOR_BACKGROUND;
        s_styleScene3Background.body.grad_color = LV_COLOR_BACKGROUND;
        s_styleScene3Background.body.opa = LV_OPA_COVER;

        /**<创建场景3背景图片*/
        s_pScene3Background = lv_obj_create( s_pWallPaper, NULL );
        lv_obj_set_size( s_pScene3Background, 103, 117);
        lv_obj_set_style( s_pScene3Background, &s_styleScene3Background );
        lv_obj_align( s_pScene3Background, s_pScene2Background, LV_ALIGN_OUT_RIGHT_MID, 5, -62 );

        /**<创建场景4背景样式*/
        lv_style_copy( &s_styleScene4Background, &lv_style_plain_color );
        s_styleScene4Background.body.main_color = LV_COLOR_BACKGROUND;
        s_styleScene4Background.body.grad_color = LV_COLOR_BACKGROUND;
        s_styleScene4Background.body.opa = LV_OPA_COVER;

        /**<创建场景4背景图片*/
        s_pScene4Background = lv_obj_create( s_pWallPaper, NULL );
        lv_obj_set_size( s_pScene4Background, 103, 117);
        lv_obj_set_style( s_pScene4Background, &s_styleScene4Background );
        lv_obj_align( s_pScene4Background, s_pScene3Background, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 5 );


    } while (0);
    
    /**<创建中间层*/
    do
    {
        lv_style_copy( &s_styleInterlayer, &lv_style_plain_color );
        s_styleInterlayer.body.main_color = LV_COLOR_BLACK;
        s_styleInterlayer.body.grad_color = LV_COLOR_BLACK;
        s_styleInterlayer.body.opa = LV_OPA_COVER;
        
        s_pInterlayer = lv_obj_create( s_pWallPaper, NULL);
        lv_obj_set_size( s_pInterlayer, 320, 232);
        lv_obj_set_style( s_pInterlayer, &s_styleInterlayer );
        lv_obj_align( s_pInterlayer, s_pWallPaper, LV_ALIGN_IN_TOP_LEFT, 0, 0 );



        lv_style_copy( &s_styleInterlayerText, &lv_style_transp );
        s_styleInterlayerText.text.font = &pingfang_28;
        s_styleInterlayerText.text.opa = LV_OPA_70;
        s_styleInterlayerText.text.color = LV_COLOR_WHITE;
        s_styleInterlayerText.text.grad = 0;

        s_pInterlayerText = lv_label_create( s_pInterlayer, NULL );
        lv_label_set_style( s_pInterlayerText, &s_styleInterlayerText );
        lv_label_set_long_mode(s_pInterlayerText,LV_LABEL_LONG_EXPAND);
        lv_label_set_align(s_pInterlayerText,LV_LABEL_ALIGN_CENTER);        
        lv_label_set_text( s_pInterlayerText, "请在UIOT超级智慧家\nAPP内添加场景" );
        lv_obj_align( s_pInterlayerText, s_pInterlayer, LV_ALIGN_CENTER, 0, 0 );

    }while( 0 );

    /**<创建场景1元素*/
    do
    {
        /**<创建Logo背景*/
        lv_style_copy( &s_styleScene1Background_image, &lv_style_transp );
        s_styleScene1Background_image.image.opa = LV_OPA_COVER;

        s_pScene1Background_image = lv_img_create( s_pScene1Background, NULL );
        lv_img_set_src( s_pScene1Background_image, &image_yellow_background );
        // lv_img_set_style( s_pScene1Background_image, &s_styleScene1Background_image );
        lv_obj_align( s_pScene1Background_image, NULL, LV_ALIGN_CENTER, 0, 0 );

        /**<创建Logo*/
        lv_style_copy( &s_styleScene1Logo, &lv_style_transp );
        s_styleScene1Logo.image.opa = LV_OPA_COVER;

        s_pScene1Logo = lv_img_create( s_pScene1Background_image, NULL );
        lv_img_set_src( s_pScene1Logo, &image_scene0_ui2_d );
        lv_img_set_style( s_pScene1Logo, &s_styleScene1Logo );
        lv_obj_align( s_pScene1Logo, s_pScene1Background_image, LV_ALIGN_CENTER, 0, -13 );


        /**<创建Text*/
        lv_style_copy( &s_styleScene1Text, &lv_style_transp );
        s_styleScene1Text.text.font = &weiruan_28;
        s_styleScene1Text.text.opa = LV_OPA_COVER;
        s_styleScene1Text.text.letter_space = 1;
        s_styleScene1Text.text.line_space = -5;
        s_styleScene1Text.text.color = LV_COLOR_TEXT_YELLOW;
        s_styleScene1Text.text.grad = 0;

        s_pScene1Text = lv_label_create( s_pWallPaper, NULL );
        lv_label_set_style( s_pScene1Text, &s_styleScene1Text );
        lv_label_set_long_mode(s_pScene1Text,LV_LABEL_LONG_BREAK);
        lv_label_set_align(s_pScene1Text,LV_LABEL_ALIGN_CENTER);        
        lv_obj_set_width( s_pScene1Text, 90 );        
        lv_label_set_text( s_pScene1Text, "回家模式" );
        lv_obj_align( s_pScene1Text, s_pScene1Background_image, LV_ALIGN_OUT_BOTTOM_MID, 0, 30 );

        /**<创建场景1空样式*/
        lv_style_copy( &s_styleScene1Empty, &lv_style_plain_color );
        s_styleScene1Empty.body.empty = 1;
        s_styleScene1Empty.body.radius = LV_RADIUS_CIRCLE;
        s_styleScene1Empty.body.opa = LV_OPA_COVER;
        s_styleScene1Empty.body.border.color = LV_COLOR_CIRCLE_YELLOW;
        s_styleScene1Empty.body.border.width = 2;
        s_styleScene1Empty.body.border.opa = LV_OPA_COVER;

        /**<创建场景1空图片*/
        s_pScene1Empty = lv_obj_create( s_pScene1Background, NULL );
        lv_obj_set_size( s_pScene1Empty, 10, 10);
        lv_obj_set_style( s_pScene1Empty, &s_styleScene1Empty );
        lv_obj_align( s_pScene1Empty, NULL, LV_ALIGN_CENTER, 0, 0 );        

    }while( 0 );

    /**<创建场景2元素*/
    do
    {
        /**<创建Logo背景*/
        lv_style_copy( &s_styleScene2Background_image, &lv_style_transp );
        s_styleScene2Background_image.image.opa = LV_OPA_COVER;

        s_pScene2Background_image = lv_img_create( s_pScene2Background, NULL );
        lv_img_set_src( s_pScene2Background_image, &image_yellow_background );
        lv_img_set_style( s_pScene2Background_image, &s_styleScene2Background_image );
        lv_obj_align( s_pScene2Background_image, NULL, LV_ALIGN_CENTER, 0, 0 );

        /**<创建Logo*/
        lv_style_copy( &s_styleScene2Logo, &lv_style_transp );
        s_styleScene2Logo.image.opa = LV_OPA_COVER;

        s_pScene2Logo = lv_img_create( s_pScene2Background_image, NULL );
        lv_img_set_src( s_pScene2Logo, &image_scene0_ui2_d );
        lv_img_set_style( s_pScene2Logo, &s_styleScene2Logo );
        lv_obj_align( s_pScene2Logo, s_pScene2Background_image, LV_ALIGN_CENTER, 0, -13 );


        /**<创建Text*/
        lv_style_copy( &s_styleScene2Text, &lv_style_transp );
        s_styleScene2Text.text.font = &weiruan_28;
        s_styleScene2Text.text.opa = LV_OPA_COVER;
        s_styleScene2Text.text.letter_space = 1;
        s_styleScene2Text.text.line_space = -5;
        s_styleScene2Text.text.color = LV_COLOR_TEXT_YELLOW;
        s_styleScene2Text.text.grad = 0;

        s_pScene2Text = lv_label_create( s_pWallPaper, NULL );
        lv_label_set_style( s_pScene2Text, &s_styleScene2Text );
        lv_label_set_long_mode(s_pScene2Text,LV_LABEL_LONG_BREAK);
        lv_label_set_align(s_pScene2Text,LV_LABEL_ALIGN_CENTER);        
        lv_obj_set_width( s_pScene2Text, 90 );               
        lv_label_set_text( s_pScene2Text, "88888888" );
        lv_obj_align( s_pScene2Text, s_pScene2Background_image, LV_ALIGN_OUT_BOTTOM_MID, 0, 30 );

        /**<创建场景2空样式*/
        lv_style_copy( &s_styleScene2Empty, &lv_style_plain_color );
        s_styleScene2Empty.body.empty = 1;
        s_styleScene2Empty.body.radius = LV_RADIUS_CIRCLE;
        s_styleScene2Empty.body.opa = LV_OPA_COVER;
        s_styleScene2Empty.body.border.color = LV_COLOR_CIRCLE_YELLOW;
        s_styleScene2Empty.body.border.width = 2;
        s_styleScene2Empty.body.border.opa = LV_OPA_COVER;

        /**<创建场景2空图片*/
        s_pScene2Empty = lv_obj_create( s_pScene2Background, NULL );
        lv_obj_set_size( s_pScene2Empty, 10, 10);
        lv_obj_set_style( s_pScene2Empty, &s_styleScene2Empty );
        lv_obj_align( s_pScene2Empty, NULL, LV_ALIGN_CENTER, 0, 0 );            

    }while( 0 );

    /**<创建场景3元素*/
    do
    {
        /**<创建Logo背景*/
        lv_style_copy( &s_styleScene3Background_image, &lv_style_transp );
        s_styleScene3Background_image.image.opa = LV_OPA_COVER;

        s_pScene3Background_image = lv_img_create( s_pScene3Background, NULL );
        lv_img_set_src( s_pScene3Background_image, &image_blue_background );
        lv_img_set_style( s_pScene3Background_image, &s_styleScene3Background_image );
        lv_obj_align( s_pScene3Background_image, NULL, LV_ALIGN_CENTER, 0, -15 );

        /**<创建Logo*/
        lv_style_copy( &s_styleScene3Logo, &lv_style_transp );
        s_styleScene3Logo.image.opa = LV_OPA_COVER;

        s_pScene3Logo = lv_img_create( s_pScene3Background_image, NULL );
        lv_img_set_src( s_pScene3Logo, &image_scene0_ui2_x );
        lv_img_set_style( s_pScene3Logo, &s_styleScene3Logo );
        lv_obj_align( s_pScene3Logo, s_pScene3Background_image, LV_ALIGN_CENTER, 0, -8 );


        /**<创建Text*/
        lv_style_copy( &s_styleScene3Text, &lv_style_transp );
        s_styleScene3Text.text.font = &weiruan_28;
        s_styleScene3Text.text.opa = LV_OPA_COVER;
        s_styleScene3Text.text.letter_space = 1;
        s_styleScene3Text.text.line_space = -5;
        s_styleScene3Text.text.color = LV_COLOR_TEXT_BLUE;
        s_styleScene3Text.text.grad = 0;

        s_pScene3Text = lv_label_create( s_pWallPaper, NULL );
        lv_label_set_style( s_pScene3Text, &s_styleScene3Text );
        lv_label_set_long_mode(s_pScene3Text,LV_LABEL_LONG_BREAK);
        lv_label_set_align(s_pScene3Text,LV_LABEL_ALIGN_CENTER);        
        lv_obj_set_width( s_pScene3Text, 90 );         
        lv_label_set_text( s_pScene3Text, "%%%%%%%%" );
        lv_obj_align( s_pScene3Text, s_pScene3Background_image, LV_ALIGN_OUT_BOTTOM_MID, 0, 4 );

        /**<创建场景3空样式*/
        lv_style_copy( &s_styleScene3Empty, &lv_style_plain_color );
        s_styleScene3Empty.body.empty = 1;
        s_styleScene3Empty.body.radius = LV_RADIUS_CIRCLE;
        s_styleScene3Empty.body.opa = LV_OPA_COVER;
        s_styleScene3Empty.body.border.color = LV_COLOR_CIRCLE_BLUE;
        s_styleScene3Empty.body.border.width = 2;
        s_styleScene3Empty.body.border.opa = LV_OPA_COVER;

        /**<创建场景3空图片*/
        s_pScene3Empty = lv_obj_create( s_pScene3Background, NULL );
        lv_obj_set_size( s_pScene3Empty, 10, 10);
        lv_obj_set_style( s_pScene3Empty, &s_styleScene3Empty );
        lv_obj_align( s_pScene3Empty, NULL, LV_ALIGN_CENTER, 0, 0 );  

    }while( 0 );

    /**<创建场景4元素*/
    do
    {
        /**<创建Logo背景*/
        lv_style_copy( &s_styleScene4Background_image, &lv_style_transp );
        s_styleScene4Background_image.image.opa = LV_OPA_COVER;

        s_pScene4Background_image = lv_img_create( s_pScene4Background, NULL );
        lv_img_set_src( s_pScene4Background_image, &image_blue_background );
        lv_img_set_style( s_pScene4Background_image, &s_styleScene4Background_image );
        lv_obj_align( s_pScene4Background_image, NULL, LV_ALIGN_CENTER, 0, -15 );

        /**<创建Logo*/
        lv_style_copy( &s_styleScene4Logo, &lv_style_transp );
        s_styleScene4Logo.image.opa = LV_OPA_COVER;

        s_pScene4Logo = lv_img_create( s_pScene4Background_image, NULL );
        lv_img_set_src( s_pScene4Logo, &image_scene0_ui2_x );
        lv_img_set_style( s_pScene4Logo, &s_styleScene4Logo );
        lv_obj_align( s_pScene4Logo, s_pScene4Background_image, LV_ALIGN_CENTER, 0, -8 );


        /**<创建Text*/
        lv_style_copy( &s_styleScene4Text, &lv_style_transp );
        s_styleScene4Text.text.font = &weiruan_28;
        s_styleScene4Text.text.opa = LV_OPA_COVER;
        s_styleScene4Text.text.letter_space = 1;
        s_styleScene4Text.text.line_space = -5;
        s_styleScene4Text.text.color = LV_COLOR_TEXT_BLUE;
        s_styleScene4Text.text.grad = 0;

        s_pScene4Text = lv_label_create( s_pWallPaper, NULL );
        lv_label_set_style( s_pScene4Text, &s_styleScene4Text );
        lv_label_set_long_mode(s_pScene4Text,LV_LABEL_LONG_BREAK);
        lv_label_set_align(s_pScene4Text,LV_LABEL_ALIGN_CENTER);        
        lv_obj_set_width( s_pScene4Text, 90 );         
        lv_label_set_text( s_pScene4Text, "88888888" );
        lv_obj_align( s_pScene4Text, s_pScene4Background_image, LV_ALIGN_OUT_BOTTOM_MID, 0, 4 );

        /**<创建场景4空样式*/
        lv_style_copy( &s_styleScene4Empty, &lv_style_plain_color );
        s_styleScene4Empty.body.empty = 1;
        s_styleScene4Empty.body.radius = LV_RADIUS_CIRCLE;
        s_styleScene4Empty.body.opa = LV_OPA_COVER;
        s_styleScene4Empty.body.border.color = LV_COLOR_CIRCLE_BLUE;
        s_styleScene4Empty.body.border.width = 2;
        s_styleScene4Empty.body.border.opa = LV_OPA_COVER;

        /**<创建场景4空图片*/
        s_pScene4Empty = lv_obj_create( s_pScene4Background, NULL );
        lv_obj_set_size( s_pScene4Empty, 10, 10);
        lv_obj_set_style( s_pScene4Empty, &s_styleScene4Empty );
        lv_obj_align( s_pScene4Empty, NULL, LV_ALIGN_CENTER, 0, 0 ); 

    }while( 0 );    
}




void DialogSceneUI2_vInit( void )
{
    lv_obj_t *pCurScreen = NULL;

    pCurScreen = lv_scr_act();

    if( pCurScreen != s_pScreen )
    {
        s_pScreen = lv_obj_create( NULL, NULL );

        DialogUI_vLoadScree( &s_pScreen );

        vInitScreen( s_pScreen );
    }
    Scene_Refresh_UI2();
}

static uint8 Scene_Status_Check(uint8 num)
{
    uint8 cmp_buff[4] = {0};
    // if(scene_overview[num].scene_num[0] == 0x00 && scene_overview[num].scene_num[1] == 0x00 && scene_overview[num].scene_num[2] == 0x00 && scene_overview[num].scene_num[3] == 0x00)
    if(memcmp(scene_overview[num].scene_num,cmp_buff,4))
    {
        return 1;
    }
    else
    {
        return 0;
    }
}

static uint8 Scene_Status_Check_All(void)
{
    uint8 status = 0;
    for (uint8 i = 0; i < 4; i++)
    {
        status |= Scene_Status_Check(i)<<i;
    }
    return status;
}

// //界面位置映射
// static void Scene_Num_Confirm(uint)
// {

// }


//界面刷新
void Scene_Refresh_UI2(void)
{
    uint8 text[20] = {0};
    const lv_img_dsc_t ** p = NULL;
    uint8 align_val = 0;
    uint8 logo_num = 0;
    if(!Scene_Status_Check_All())
    {
        //隐藏所有场景,显示中间件以及文字
        lv_obj_set_hidden( s_pScene1Background_image, true );
        lv_obj_set_hidden( s_pScene1Logo, true );
        lv_obj_set_hidden( s_pScene1Text, true );
        lv_obj_set_hidden( s_pScene1Empty, true );
        lv_obj_set_hidden( s_pScene2Background_image, true );
        lv_obj_set_hidden( s_pScene2Logo, true );
        lv_obj_set_hidden( s_pScene2Text, true );
        lv_obj_set_hidden( s_pScene2Empty, true );
        lv_obj_set_hidden( s_pScene3Background_image, true );
        lv_obj_set_hidden( s_pScene3Logo, true );
        lv_obj_set_hidden( s_pScene3Text, true );
        lv_obj_set_hidden( s_pScene3Empty, true );
        lv_obj_set_hidden( s_pScene4Background_image, true );
        lv_obj_set_hidden( s_pScene4Logo, true );
        lv_obj_set_hidden( s_pScene4Text, true );
        lv_obj_set_hidden( s_pScene4Empty, true );

        lv_obj_set_hidden( s_pInterlayerText, false );
        s_styleInterlayerText.text.color = LV_COLOR_WHITE;
        lv_label_set_style( s_pInterlayerText, &s_styleInterlayerText );
        lv_obj_set_hidden( s_pInterlayer, false );
    }
    else
    {
        lv_obj_set_hidden( s_pInterlayer, true );
        s_styleInterlayerText.text.color = LV_COLOR_BLACK;
        lv_label_set_style( s_pInterlayerText, &s_styleInterlayerText );        
        lv_obj_set_hidden( s_pInterlayerText, true );
        //先进行界面文字展示再进行界面对齐
        for(uint8 i = 0; i < 4; i++)
        {
            logo_num = 0;
            if(Scene_Status_Check(i) != 0)//说明有场景
            {
                memset(text,0,20);
                lv_obj_set_hidden( *Scene_Logo_Background_Obj_Map[i], false );
                lv_obj_set_hidden( *Scene_Logo_Obj_Map[i], false );
                lv_obj_set_hidden( *Scene_Text_Obj_Map[i], false );
                lv_obj_set_hidden( *Scene_Empty_Obj_Map[i], true );
                //设置设置文字
                gbkbuff_to_utf8(scene_overview[i].scene_name, text);
                lv_label_set_text( *Scene_Text_Obj_Map[i], (char *)text);//(char *)scene_overview[i].scene_name );
                //设置logo
                if(i>1)
                {
                    p = Scene_Logo_Source_x;
                    align_val = 4;
                }
                else
                {
                    p = Scene_Logo_Source_d;
                    align_val = 30;
                }
                if(scene_overview[i].scene_logo<19)
                {
                    logo_num = scene_overview[i].scene_logo;
                }                
                lv_img_set_src( *Scene_Logo_Obj_Map[i], p[logo_num] );
                //设置对齐
                lv_obj_align( *Scene_Text_Obj_Map[i],*Scene_Logo_Background_Obj_Map[i], LV_ALIGN_OUT_BOTTOM_MID, 0, align_val );
            }
            else
            {
                lv_obj_set_hidden( *Scene_Logo_Background_Obj_Map[i], true );
                lv_obj_set_hidden( *Scene_Logo_Obj_Map[i], true );
                lv_obj_set_hidden( *Scene_Text_Obj_Map[i], true );
                lv_obj_set_hidden( *Scene_Empty_Obj_Map[i], false );
            }
        }
        
    }

}

Screenshot and/or video


Isn’t it an issue of the display?

Please try this on the same dark backgound:

  1. Add a normal image
  2. Make is hidden (see the “shadow”)
  3. Move the image in y (E.g. +100 px)
  4. Unhide the image
  5. Do you see the “shadow” and the normal image too?

image

  • It can be seen from this picture that there is no problem with this shadow under the black background. In addition, I will test according to your test steps

  • It’s also important to note that this shadow problem doesn’t always come up

I suspect the issue is outside of LVGL because hidden objects are skipped in a very early stage of rendering.

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Thank you for your help. I consulted the screen manufacturer, and they said that this is a polarization phenomenon and it is normal.

Glad to hear that it’s solved.

Could you translate the text to English to make it more helpful for others too?