Hello, I’m using lvgl 7-6-1 and I have the following situation:
lv_obj_t * obj1 = lv_obj_create(lv_layer_top(), NULL);
...
lv_obj_t * obj2 = lv_obj_create(lv_scr_act(), NULL);
I’d expect obj1 overlaps obj2, but it’s not: obj2 covers obj1.
Did I get wrong how drawing layers should work?
Should I do anything particular in the driver implementation or in lv_conf.h?
Thank you in advance