Hi,
I’m new here and in the LVGL world.
I have a question about the buffering modes.
I know, if I use partial buffering, the flush callback will send the screen content from the small buffer to the display after rendering. It might takes significant time. If I use double buffering, I only need to change the adresses of the used buffers after rendering, it takes much less time. But as I know, with double buffering, LVGL renders all objects on the screen into the non-active buffer, which also might takes long time.
Is it possible to use the two methods in combined mode?
I can imagine, LVGL renders only the necessary (changed) object(s) into the non-active buffer, then I can switch to that buffer when it is complete. Shorter rendering time, immediately switch to the new content.
Thanks for the answers.