Will in the future be able to blur an object from a style for example lv_style_set_blur_hor/ver
?
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As blurring is a trending design technique today I’m thinking a lot about it but still couldn’t find a good way the calculate blur runtime.
How like? Couldn’t we just use the millis()
function?
Sorry, I meant calculate blur in run time (instead of pre-calculating as an image).
We can use the time.h
library, right?
clock_t begin = clock();
/* here, do your time-consuming job */
clock_t end = clock();
double time_spent = (double)(end - begin) / CLOCKS_PER_SEC;
I think you may have misunderstood. The complexity is in the algorithm itself, not measuring the time it takes to execute.