I am curious to hear what is the best way to implement this pattern with LVGL:
On the left panel, I have a roller (tumbler) with multiple options. When the user clicks on one of the options, I want to display a different panel on the right. I see two ways to approach this with EdgeLine:
a) put all the panels in one screen all hidden. When the user clicks an option, unhide the matching panel and hide all others.
b) put each panel on a different screen (like the demo) and switch between screens.
Is there a preferred way to do this? Any advantage of one over the other?