Artifacts when using VG-Lite



artifacts when switching between screens and drawing an arc. When using only the processor, everything is fine

What MCU/Processor/Board and compiler are you using?

NXP RT1176

What LVGL version are you using?


What do you want to achieve?

normal operation of the VGLite and the absence of defects

What have you tried so far?

change the lvgl version (it got better after switching from 8.3.5, the project was going to squarline studio on 8.3.6)
optimize memory usage
included DEMO_UpdateDualBuffer

Screenshot and/or video