Antialiasing for Arcs

In the current LVGL library Arcs are not using antialiasing.



Is it in the pipeline?

It’s on the roadmap, but I can’t give any specifics as to exactly when it will be implemented.

A temporary fix for arc antialiasing was added to dev-6.1 and dev-7.0 includes a new drawing system that supports perfect antialiasing of arcs.

Super… It wont effect my project as I need to use squares with large radius to draw circles as my display does not have an uniform pixel density. So the circles needs to be ovals in order to look like perfect circles on the display

Hi, How to set arc anti-aliasing in version 8.3.6? Please reply if you have time.

In v8 I believe arcs are always antialiased by default.

Thank you for your reply