Anti-aliasing in LVGL?

What MCU/Processor/Board and compiler are you using?

stm32h735

What LVGL version are you using?

v8.3

What do you want to achieve?

know how does anti aliasing works to get inspired for a similar method

What have you tried so far?

blending colors and masking

Code to reproduce

Add a code snippet which can run in the simulator. It should contain only the relevant code that compiles without errors when separated from your main code base.

The code block(s) should be formatted like:

/*You code here*/