I created this topic but did not reach a conclusion
so decided to use LVGL v8.2 and wait for releasing the stable v8.3,
in v8.2 the draw engine has been changed, and with this change, the amount of CPU usage is more than in v8.1, anybody has a suggestion?
Is there a problem is on my side or LVGL?
the CPU usage is about 50 percent in V8.1, while this is about 70 percent in v8.2
reduce CPU usage