Good morning everybody,
I would like to use lvgl in a hobby project with a common 1.14 inch 240x135px display and a 5-way tactile switch (https://tech.alpsalpine.com/prod/e/html/multicontrol/switch/skrh/skrhabe010.html) as input device.
I tried out the “lv_demo_keypad_encoder” example in the windows simulator. If my analysis of this example is correct, it would be a good idea to map the hardware switches as follows.
- Switch up -->LV_KEY_PREV (and not LV_KEY_UP!)
- Switch down -->LV_KEY_PREV (and not LV_KEY_DOWN!)
- Switch left → LV_KEY_LEFT
- Switch right -->LV_KEY_RIGHT
- Switch center -->LV_KEY_ENTER
If I mapped the Switch up/down to LV_KEY_UP/DOWN, (e.g. if I only use the arrow keys in the windows simulation and NOT the “Page Up”/“Page Down” keys) it would not be possible to navigate between the widgets.
If I map the keys according to the list above, I found no way to modify the value in the spinner widget…
My question are:
- Is a 5-way tactile switch basically sufficient to reach and edit all input widgets?
- If no: which further buttons do you recommend?
- If yes: What would be the best key mapping?
Thanks in advance!
Klaus