/** * @file lv_conf.h * Configuration file for v8.3.0-dev */ /* * Copy this file as `lv_conf.h` * 1. simply next to the `lvgl` folder * 2. or any other places and * - define `LV_CONF_INCLUDE_SIMPLE` * - add the path as include path */ /* clang-format off */ #if 1 /*Set it to "1" to enable content*/ #ifndef LV_CONF_H #define LV_CONF_H #include typedef void * lv_obj_user_data_t; /*======================= File system interface *=======================*/ #define LV_USE_FS_IF 1 #if LV_USE_FS_IF # define LV_FS_IF_FATFS 'S' # define LV_FS_IF_PC '\0' #endif /*LV_USE_FS_IF*/ /* Maximal horizontal and vertical resolution to support by the library.*/ #define LV_HOR_RES_MAX (1024) #define LV_VER_RES_MAX (600) #define LCD_FRAME_BUF_ADDR0 0XC0000000 #define LCD_FRAME_BUF_ADDR1 (0XC0000000+1280*800*2) #define LCD_FRAME_BUF_ADDR2 (0XC0000000+1280*800*2*2) #define LCD_FRAME_BUF_ADDR3 (0XC0000000+1280*800*2*3) #define LV_VDB_SIZE LV_VER_RES* LV_HOR_RES// (20 * LV_HOR_RES) /*Size of VDB in pixel count (1/10 screen size is good for first)*/ #define LV_VDB_ADR LCD_FRAME_BUF_ADDR0 //0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/ #define LV_VDB2_ADR LCD_FRAME_BUF_ADDR1 //0 /*Place VDB2 to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/ /*==================== COLOR SETTINGS *====================*/ /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/ #define LV_COLOR_DEPTH 16 /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/ #define LV_COLOR_16_SWAP 0 /*Enable features to draw on transparent background. *It's required if opa, and transform_* style properties are used. *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/ #define LV_COLOR_SCREEN_TRANSP 0 /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ #define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128) /*Images pixels with this color will not be drawn if they are chroma keyed)*/ #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/ /*========================= MEMORY SETTINGS *=========================*/ /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/ #define LV_MEM_CUSTOM 0 #if LV_MEM_CUSTOM == 0 /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/ #define LV_MEM_SIZE (2*1024U*1024U) /*[bytes]*/ /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ #define LV_MEM_ADR (0XC0000000+0X1F4000*2U) /*0: unused*/ /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ #if LV_MEM_ADR == 0 #undef LV_MEM_POOL_INCLUDE #undef LV_MEM_POOL_ALLOC #endif #else /*LV_MEM_CUSTOM*/ #define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ #define LV_MEM_CUSTOM_ALLOC malloc #define LV_MEM_CUSTOM_FREE free #define LV_MEM_CUSTOM_REALLOC realloc #endif /*LV_MEM_CUSTOM*/ /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms. *You will see an error log message if there wasn't enough buffers. */ #define LV_MEM_BUF_MAX_NUM 16 /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/ #define LV_MEMCPY_MEMSET_STD 0 /*==================== HAL SETTINGS *====================*/ /*Default display refresh period. LVG will redraw changed areas with this period time*/ #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ /*Input device read period in milliseconds*/ #define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/ /*Use a custom tick source that tells the elapsed time in milliseconds. *It removes the need to manually update the tick with `lv_tick_inc()`)*/ #define LV_TICK_CUSTOM 0 #if LV_TICK_CUSTOM #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/ #endif /*LV_TICK_CUSTOM*/ /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. *(Not so important, you can adjust it to modify default sizes and spaces)*/ #define LV_DPI_DEF 130 /*[px/inch]*/ /*======================= * FEATURE CONFIGURATION *=======================*/ /*------------- * Drawing *-----------*/ /*Enable complex draw engine. *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/ #define LV_DRAW_COMPLEX 1 #if LV_DRAW_COMPLEX != 0 /*Allow buffering some shadow calculation. *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ #define LV_SHADOW_CACHE_SIZE 0 /* Set number of maximally cached circle data. * The circumference of 1/4 circle are saved for anti-aliasing * radius * 4 bytes are used per circle (the most often used radiuses are saved) * 0: to disable caching */ #define LV_CIRCLE_CACHE_SIZE 4 #endif /*LV_DRAW_COMPLEX*/ /** * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer * and blend it as an image with the given opacity. * Note that `bg_opa`, `text_opa` etc don't require buffering into layer) * The widget can be buffered in smaller chunks to avoid using large buffers. * `draw_area` (`lv_area_t` meaning the area to draw and `px_size` (size of a pixel in bytes) * can be used the set the buffer size adaptively. * * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated. * * Both buffer sizes are in bytes. * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers * and can't be drawn in chunks. So these settings affects only widgets with opacity. */ #define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024) #define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE LV_MAX(lv_area_get_width(&draw_area) * px_size, 2048) /*Default image cache size. Image caching keeps the images opened. *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added) *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. *However the opened images might consume additional RAM. *0: to disable caching*/ #define LV_IMG_CACHE_DEF_SIZE 0 /*Number of stops allowed per gradient. Increase this to allow more stops. *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ #define LV_GRADIENT_MAX_STOPS 2 /*Default gradient buffer size. *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes. *If the cache is too small the map will be allocated only while it's required for the drawing. *0 mean no caching.*/ #define LV_GRAD_CACHE_DEF_SIZE 0 /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ #define LV_DITHER_GRADIENT 0 #if LV_DITHER_GRADIENT /*Add support for error diffusion dithering. *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. *The increase in memory consumption is (24 bits * object's width)*/ #define LV_DITHER_ERROR_DIFFUSION 0 #endif /*Maximum buffer size to allocate for rotation. *Only used if software rotation is enabled in the display driver.*/ #define LV_DISP_ROT_MAX_BUF (10*1024) /*------------- * GPU *-----------*/ /*Use Arm's 2D acceleration library Arm-2D */ #define LV_USE_GPU_ARM2D 0 /*Use STM32's DMA2D (aka Chrom Art) GPU*/ #define LV_USE_GPU_STM32_DMA2D 1 #if LV_USE_GPU_STM32_DMA2D /*Must be defined to include path of CMSIS header of target processor e.g. "stm32f769xx.h" or "stm32f429xx.h"*/ #define LV_GPU_DMA2D_CMSIS_INCLUDE #endif /*Use SWM341's DMA2D GPU*/ #define LV_USE_GPU_SWM341_DMA2D 0 #if LV_USE_GPU_SWM341_DMA2D #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h" #endif /*Use NXP's PXP GPU iMX RTxxx platforms*/ #define LV_USE_GPU_NXP_PXP 0 #if LV_USE_GPU_NXP_PXP /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() */ #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 #endif /*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ #define LV_USE_GPU_NXP_VG_LITE 0 /*Use SDL renderer API*/ #define LV_USE_GPU_SDL 0 #if LV_USE_GPU_SDL #define LV_GPU_SDL_INCLUDE_PATH /*Texture cache size, 8MB by default*/ #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8) /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/ #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) #endif /*------------- * Logging *-----------*/ /*Enable the log module*/ #define LV_USE_LOG 0 #if LV_USE_LOG /*How important log should be added: *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information *LV_LOG_LEVEL_INFO Log important events *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail *LV_LOG_LEVEL_USER Only logs added by the user *LV_LOG_LEVEL_NONE Do not log anything*/ #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN /*1: Print the log with 'printf'; *0: User need to register a callback with `lv_log_register_print_cb()`*/ #define LV_LOG_PRINTF 0 /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ #define LV_LOG_TRACE_MEM 1 #define LV_LOG_TRACE_TIMER 1 #define LV_LOG_TRACE_INDEV 1 #define LV_LOG_TRACE_DISP_REFR 1 #define LV_LOG_TRACE_EVENT 1 #define LV_LOG_TRACE_OBJ_CREATE 1 #define LV_LOG_TRACE_LAYOUT 1 #define LV_LOG_TRACE_ANIM 1 #endif /*LV_USE_LOG*/ /*------------- * Asserts *-----------*/ /*Enable asserts if an operation is failed or an invalid data is found. *If LV_USE_LOG is enabled an error message will be printed on failure*/ #define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ #define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ #define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ #define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ #define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ /*Add a custom handler when assert happens e.g. to restart the MCU*/ #define LV_ASSERT_HANDLER_INCLUDE #define LV_ASSERT_HANDLER while(1); /*Halt by default*/ /*------------- * Others *-----------*/ /*1: Show CPU usage and FPS count*/ #define LV_USE_PERF_MONITOR 0 #if LV_USE_PERF_MONITOR #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT #endif /*1: Show the used memory and the memory fragmentation * Requires LV_MEM_CUSTOM = 0*/ #define LV_USE_MEM_MONITOR 0 #if LV_USE_MEM_MONITOR #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT #endif /*1: Draw random colored rectangles over the redrawn areas*/ #define LV_USE_REFR_DEBUG 0 /*Change the built in (v)snprintf functions*/ #define LV_SPRINTF_CUSTOM 0 #if LV_SPRINTF_CUSTOM #define LV_SPRINTF_INCLUDE #define lv_snprintf snprintf #define lv_vsnprintf vsnprintf #else /*LV_SPRINTF_CUSTOM*/ #define LV_SPRINTF_USE_FLOAT 0 #endif /*LV_SPRINTF_CUSTOM*/ #define LV_USE_USER_DATA 1 /*Garbage Collector settings *Used if lvgl is bound to higher level language and the memory is managed by that language*/ #define LV_ENABLE_GC 0 #if LV_ENABLE_GC != 0 #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ #endif /*LV_ENABLE_GC*/ /*===================== * COMPILER SETTINGS *====================*/ /*For big endian systems set to 1*/ #define LV_BIG_ENDIAN_SYSTEM 0 /*Define a custom attribute to `lv_tick_inc` function*/ #define LV_ATTRIBUTE_TICK_INC /*Define a custom attribute to `lv_timer_handler` function*/ #define LV_ATTRIBUTE_TIMER_HANDLER /*Define a custom attribute to `lv_disp_flush_ready` function*/ #define LV_ATTRIBUTE_FLUSH_READY /*Required alignment size for buffers*/ #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). * E.g. __attribute__((aligned(4)))*/ #define LV_ATTRIBUTE_MEM_ALIGN /*Attribute to mark large constant arrays for example font's bitmaps*/ #define LV_ATTRIBUTE_LARGE_CONST /*Compiler prefix for a big array declaration in RAM*/ #define LV_ATTRIBUTE_LARGE_RAM_ARRAY /*Place performance critical functions into a faster memory (e.g RAM)*/ #define LV_ATTRIBUTE_FAST_MEM /*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/ #define LV_ATTRIBUTE_DMA /*Export integer constant to binding. This macro is used with constants in the form of LV_ that *should also appear on LVGL binding API such as Micropython.*/ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/ #define LV_USE_LARGE_COORD 0 /*================== * FONT USAGE *===================*/ /*Montserrat fonts with ASCII range and some symbols using bpp = 4 *https://fonts.google.com/specimen/Montserrat*/ #define LV_FONT_MONTSERRAT_8 0 #define LV_FONT_MONTSERRAT_10 0 #define LV_FONT_MONTSERRAT_12 1 #define LV_FONT_MONTSERRAT_14 1 #define LV_FONT_MONTSERRAT_16 1 #define LV_FONT_MONTSERRAT_18 0 #define LV_FONT_MONTSERRAT_20 1 #define LV_FONT_MONTSERRAT_22 0 #define LV_FONT_MONTSERRAT_24 1 #define LV_FONT_MONTSERRAT_26 0 #define LV_FONT_MONTSERRAT_28 1 #define LV_FONT_MONTSERRAT_30 1 #define LV_FONT_MONTSERRAT_32 1 #define LV_FONT_MONTSERRAT_34 0 #define LV_FONT_MONTSERRAT_36 1 #define LV_FONT_MONTSERRAT_38 0 #define LV_FONT_MONTSERRAT_40 1 #define LV_FONT_MONTSERRAT_42 0 #define LV_FONT_MONTSERRAT_44 0 #define LV_FONT_MONTSERRAT_46 0 #define LV_FONT_MONTSERRAT_48 1 /*Demonstrate special features*/ #define LV_FONT_MONTSERRAT_12_SUBPX 0 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ /*Pixel perfect monospace fonts*/ #define LV_FONT_UNSCII_8 0 #define LV_FONT_UNSCII_16 0 /*Optionally declare custom fonts here. *You can use these fonts as default font too and they will be available globally. *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ #define LV_FONT_CUSTOM_DECLARE /*Always set a default font*/ #define LV_FONT_DEFAULT &lv_font_montserrat_14 /*Enable handling large font and/or fonts with a lot of characters. *The limit depends on the font size, font face and bpp. *Compiler error will be triggered if a font needs it.*/ #define LV_FONT_FMT_TXT_LARGE 0 /*Enables/disables support for compressed fonts.*/ #define LV_USE_FONT_COMPRESSED 0 /*Enable subpixel rendering*/ #define LV_USE_FONT_SUBPX 0 #if LV_USE_FONT_SUBPX /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/ #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/ #endif /*================= * TEXT SETTINGS *=================*/ /** * Select a character encoding for strings. * Your IDE or editor should have the same character encoding * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII */ #define LV_TXT_ENC LV_TXT_ENC_UTF8 /*Can break (wrap) texts on these chars*/ #define LV_TXT_BREAK_CHARS " ,.;:-_" /*If a word is at least this long, will break wherever "prettiest" *To disable, set to a value <= 0*/ #define LV_TXT_LINE_BREAK_LONG_LEN 0 /*Minimum number of characters in a long word to put on a line before a break. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /*Minimum number of characters in a long word to put on a line after a break. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 /*The control character to use for signalling text recoloring.*/ #define LV_TXT_COLOR_CMD "#" /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. *The direction will be processed according to the Unicode Bidirectional Algorithm: *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ #define LV_USE_BIDI 0 #if LV_USE_BIDI /*Set the default direction. Supported values: *`LV_BASE_DIR_LTR` Left-to-Right *`LV_BASE_DIR_RTL` Right-to-Left *`LV_BASE_DIR_AUTO` detect texts base direction*/ #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO #endif /*Enable Arabic/Persian processing *In these languages characters should be replaced with an other form based on their position in the text*/ #define LV_USE_ARABIC_PERSIAN_CHARS 0 /*================== * WIDGET USAGE *================*/ /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ #define LV_USE_ARC 1 #define LV_USE_BAR 1 #define LV_USE_BTN 1 #define LV_USE_BTNMATRIX 1 #define LV_USE_CANVAS 1 #define LV_USE_CHECKBOX 1 #define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ #define LV_USE_IMG 1 /*Requires: lv_label*/ #define LV_USE_LABEL 1 #if LV_USE_LABEL #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ #endif #define LV_USE_LINE 1 #define LV_USE_ROLLER 1 /*Requires: lv_label*/ #if LV_USE_ROLLER #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/ #endif #define LV_USE_SLIDER 1 /*Requires: lv_bar*/ #define LV_USE_SWITCH 1 #define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ #if LV_USE_TEXTAREA != 0 #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ #endif #define LV_USE_TABLE 1 /*================== * EXTRA COMPONENTS *==================*/ /*----------- * Widgets *----------*/ #define LV_USE_ANIMIMG 1 #define LV_USE_CALENDAR 1 #if LV_USE_CALENDAR #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 #if LV_CALENDAR_WEEK_STARTS_MONDAY #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} #else #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} #endif #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} #define LV_USE_CALENDAR_HEADER_ARROW 1 #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 #endif /*LV_USE_CALENDAR*/ #define LV_USE_CHART 1 #define LV_USE_COLORWHEEL 1 #define LV_USE_IMGBTN 1 #define LV_USE_KEYBOARD 1 #define LV_USE_LED 1 #define LV_USE_LIST 1 #define LV_USE_MENU 1 #define LV_USE_METER 1 #define LV_USE_MSGBOX 1 #define LV_USE_SPAN 1 #if LV_USE_SPAN /*A line text can contain maximum num of span descriptor */ #define LV_SPAN_SNIPPET_STACK_SIZE 64 #endif #define LV_USE_SPINBOX 1 #define LV_USE_SPINNER 1 #define LV_USE_TABVIEW 1 #define LV_USE_TILEVIEW 1 #define LV_USE_WIN 1 /*----------- * Themes *----------*/ /*A simple, impressive and very complete theme*/ #define LV_USE_THEME_DEFAULT 1 #if LV_USE_THEME_DEFAULT /*0: Light mode; 1: Dark mode*/ #define LV_THEME_DEFAULT_DARK 0 /*1: Enable grow on press*/ #define LV_THEME_DEFAULT_GROW 1 /*Default transition time in [ms]*/ #define LV_THEME_DEFAULT_TRANSITION_TIME 80 #endif /*LV_USE_THEME_DEFAULT*/ /*A very simple theme that is a good starting point for a custom theme*/ #define LV_USE_THEME_BASIC 1 /*A theme designed for monochrome displays*/ #define LV_USE_THEME_MONO 1 /*----------- * Layouts *----------*/ /*A layout similar to Flexbox in CSS.*/ #define LV_USE_FLEX 1 /*A layout similar to Grid in CSS.*/ #define LV_USE_GRID 1 /*--------------------- * 3rd party libraries *--------------------*/ /*File system interfaces for common APIs */ /*API for fopen, fread, etc*/ #define LV_USE_FS_STDIO 0 #if LV_USE_FS_STDIO #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for open, read, etc*/ #define LV_USE_FS_POSIX 0 #if LV_USE_FS_POSIX #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for CreateFile, ReadFile, etc*/ #define LV_USE_FS_WIN32 0 #if LV_USE_FS_WIN32 #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/ #define LV_USE_FS_FATFS 0 #if LV_USE_FS_FATFS #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*PNG decoder library*/ #define LV_USE_PNG 1 /*BMP decoder library*/ #define LV_USE_BMP 1 /* JPG + split JPG decoder library. * Split JPG is a custom format optimized for embedded systems. */ #define LV_USE_SJPG 0 /*GIF decoder library*/ #define LV_USE_GIF 1 /*QR code library*/ #define LV_USE_QRCODE 1 /*FreeType library*/ #define LV_USE_FREETYPE 0 #if LV_USE_FREETYPE /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/ #define LV_FREETYPE_CACHE_SIZE (16 * 1024) #if LV_FREETYPE_CACHE_SIZE >= 0 /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */ /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */ /* if font size >= 256, must be configured as image cache */ #define LV_FREETYPE_SBIT_CACHE 0 /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */ /* (0:use system defaults) */ #define LV_FREETYPE_CACHE_FT_FACES 0 #define LV_FREETYPE_CACHE_FT_SIZES 0 #endif #endif /*Rlottie library*/ #define LV_USE_RLOTTIE 0 /*FFmpeg library for image decoding and playing videos *Supports all major image formats so do not enable other image decoder with it*/ #define LV_USE_FFMPEG 0 #if LV_USE_FFMPEG /*Dump input information to stderr*/ #define LV_FFMPEG_DUMP_FORMAT 0 #endif /*----------- * Others *----------*/ /*1: Enable API to take snapshot for object*/ #define LV_USE_SNAPSHOT 0 /*1: Enable Monkey test*/ #define LV_USE_MONKEY 0 /*1: Enable grid navigation*/ #define LV_USE_GRIDNAV 0 /*1: Enable lv_obj fragment*/ #define LV_USE_FRAGMENT 0 /*1: Support using images as font in label or span widgets */ #define LV_USE_IMGFONT 0 /*1: Enable a published subscriber based messaging system */ #define LV_USE_MSG 0 /*================== * EXAMPLES *==================*/ /*Enable the examples to be built with the library*/ #define LV_BUILD_EXAMPLES 1 /*=================== * DEMO USAGE ====================*/ /*Show some widget. It might be required to increase `LV_MEM_SIZE` */ #define LV_USE_DEMO_WIDGETS 1 #if LV_USE_DEMO_WIDGETS #define LV_DEMO_WIDGETS_SLIDESHOW 0 #endif /*Demonstrate the usage of encoder and keyboard*/ #define LV_USE_DEMO_KEYPAD_AND_ENCODER 1 /*Benchmark your system*/ #define LV_USE_DEMO_BENCHMARK 1 /*Stress test for LVGL*/ #define LV_USE_DEMO_STRESS 1 /*Music player demo*/ #define LV_USE_DEMO_MUSIC 1 #if LV_USE_DEMO_MUSIC #define LV_DEMO_MUSIC_SQUARE 0 #define LV_DEMO_MUSIC_LANDSCAPE 0 #define LV_DEMO_MUSIC_ROUND 0 #define LV_DEMO_MUSIC_LARGE 0 #define LV_DEMO_MUSIC_AUTO_PLAY 0 #endif /*--END OF LV_CONF_H--*/ #endif /*LV_CONF_H*/ #endif /*End of "Content enable"*/