Description
I have logging turned on and every time I load an image, I get this log:
[00:00:01:092][LVGL][INFO][../thirdparty/lvgl/src/lv_draw/lv_img_cache.c][120][image draw: cache miss, cached to an empty entry]
Board/MCU: SAME54 Xplained Pro (ATSAME54P20A)
IDE: Atmel Studio 7 (ASF4/Atmel Start)
Compiler: Gcc
I’m just curious as to what this means. Is there a way I can enable caching somehow? Sorry if this is a dumb question. I am really new to lvgl. I know I can enable caching on my mcu, but is it possible to link this caching to lvgl? Or is that even what it means?