Description
Hi. Im trying to rotate image on screen, but for some reason when I rotate image I get some copies of same image on the side of my original image.
What MCU/Processor/Board and compiler are you using?
NRF52840
What LVGL version are you using?
I am using Zephyr fork in the ncs and my sdk-zephyr version is v2.4.99-ncs1 which uses LVGL module version LVGL v7.6.1 if I am not mistaken.
What do you want to achieve?
I would like to rotate my image without the extra copies that appear on the side of my image.
What have you tried so far?
I made sure my icon is converted in True color format.
Code to reproduce
// Create loading animation objects
label_icon = lv_img_create(screen, NULL);
lv_img_set_angle(label_icon, 200);
lv_img_set_src(label_icon, &_icon_true);
lv_obj_align(label_icon, NULL, LV_ALIGN_CENTER, 0, 0);
load_screen_with_blanking();
Screenshot and/or video
0 angle image:
200 angle image: