I found the problem:
I had defined the animation variable as the pointer to it, rather then just an animation variable
// Was
lv_anim_t * LvAnim;
// Shoud be
lv_anim_t LvAnim;
Now I can set specific sizes
I found the problem:
I had defined the animation variable as the pointer to it, rather then just an animation variable
// Was
lv_anim_t * LvAnim;
// Shoud be
lv_anim_t LvAnim;
Now I can set specific sizes