What MCU/Processor/Board and compiler are you using?
What LVGL version are you using?
What do you want to achieve?
Be able to control memory usage to ensure i will not get out of memory
What have you tried so far?
So my question is, how could i monitore LVGL memory usage ( for exemple print in % memory usage on screen ) so that i could ensure i will never crash my application due to a out of memory excepetion.