Lv_display_set_rotation have no effect with monochrome display

Hello,

With LVGL master, I’m building an app with a monochrome display.

I get the same result using:

 lv_display_set_rotation(LV_DISPLAY_ROTATION_0);

and

 lv_display_set_rotation(LV_DISPLAY_ROTATION_180);

Please can you confirm wether this feature is not available with monochrome display (I can understand that the different memory structure) or if there is something special I need to do.

Thanks
Julien

all setting the rotation in LVGL does is it flip flops the width and height for rotation 90 and 270 and it also adjusts the touch input coordinates so they work correctly. It is up to the user to tell the display to rotate or to write the code needed to rotate the frame buffer in the flush callback function.

aahhhhhhhh!
Ok, I understand.

Thanks!
Julien