Invalidate cells with LV_TABLE_CELL_CTRL_MERGE_RIGHT flag


I have a table, and some of its cells have LV_TABLE_CELL_CTRL_MERGE_RIGHT flag, I merge 3 cells into 1 big cell. the text is set to this big cell in real time but only the first cell is updated and if I want to display it correctly, I should invalidate the whole table.
is there any way to solve this problem instead of invalidating the whole table?

What MCU/Processor/Board and compiler are you using?


What LVGL version are you using?


What have you tried so far?

I invalidate the whole table in real_time :slightly_frowning_face: