How to get user data of original target of event


Is there any way to get the user data of the original target’s event when bubbling is enabled?

so like a theoretical lv_event_get_original_target_user_data(e) function.

What MCU/Processor/Board and compiler are you using?


What LVGL version are you using?


Ok, forget that. I just found the lv_obj_set_user_data() function.
That will work. I can point the user data of each lv_obj_t at my C++ class LVObject.