How to get user data of original target of event

Description

Is there any way to get the user data of the original target’s event when bubbling is enabled?

so like a theoretical lv_event_get_original_target_user_data(e) function.

What MCU/Processor/Board and compiler are you using?

Windows

What LVGL version are you using?

8.3.0

Ok, forget that. I just found the lv_obj_set_user_data() function.
That will work. I can point the user data of each lv_obj_t at my C++ class LVObject.