Residuals in small areas during updating
Hi there,
I use lvgl 8.3 on a TI TM4C1294 MCU connected to a 2.8" 320x240 display via parallel interface.
I use two buffers with 1/10 of the size.
Memory allocation is done by FreeRTOS’ customized heap4.c with added realloc.
Framerate has been reduceded from 33 frames to 20 frames
I use the custom touch calibration from here
Everything works so far (I’d say).
There’s just one issue I can’t get my head around:
The calibration draws a cross on the screen where it needs to be touched.
When updating after touching the screen, parts of the buffer are straying into neighbouring areas.
I don’t know how to better describe it.
Screenshot and/or video
A small video can is available, here
Any idea what’s wrong?
Thanks in advance,
Rainer